PRIP


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Topics

Theoretical or applied Papers are invited under the following themes of Computer Technology and Science in Art, Cultural Heritage, Entertainment and Education:

COMPUTER VISION & VIRTUAL REALITY

  • VR technology, VR Content, VR Experience
  • Robotics, tele-operation
  • Mixed reality
  • Artificial life and dynamic worlds
  • Human interface and sensing
  • 3D modeling and interpretation
  • Immersive virtual environments
  • Infrared imaging and analysis
  • 2D/3D reconstruction
  • Texture modeling
  • Capture Technologies and Delivery Platforms
  • Projection Spaces
  • Stereoscopy and Panoramas

CULTURAL HERITAGE

  • Virtual Heritage: Cultural heritage interpretation and entertainment
  • Edutainment for Culture Heritage
  • Computer Vision for Cultural Heritage
  • Enhanced Environments and Locative Media
  • On-Demand: anytime, anywhere media computing
  • Cultural tourism
  • Speech and communication in cultural heritage
  • Virtual Heritage and Museum Environments
  • Virtual Reality in Archaeology and Historical Research
  • Social dimensions of Virtual Heritage

ART & ENTERTAINMENT

  • Media arts and creative technologies
  • Digital entertainment and performance
  • Traditional, Mobile, Location and Pervasive Gaming
  • Serious, Artistic, Commercial, Pedagogic Game Design
  • Human Factors/Human-Centered Design Issues
  • Collaborative Spaces and Environments
  • Innovative Applications of Technology in the Arts
  • Context-aware Environments and Devices
  • Application of Serious Gaming technologies
  • Playfulness and experience design
  • Digital performance
  • Digital Arts and Politics
  • Digital storytelling

EDUCATION

  • Education and remote classrooms
  • Effectiveness of VR for education
  • Life Long Learning
  • Collaborative Environments
  • E-medicine, E-learning, E-art
  • Social and Interactive Computing Applications
  • Immersive Learning Experiences